UAbilitySystemGlobals::GetGameplayCueNotifyPaths

Path where the engine will load gameplay cue notifies from

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Syntax

virtual TArray< FString > GetGameplayCueNotifyPaths()

Remarks

Path where the engine will load gameplay cue notifies from