UAbilitySystemGlobals::InitGlobalData

Should be called once as part of project setup to load global data tables and tags

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

virtual void InitGlobalData()

Remarks

Should be called once as part of project setup to load global data tables and tags