UAbilitySystemGlobals::Notify_OpenAssetInEditor

To add functionality for opening assets directly from the game.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

void Notify_OpenAssetInEditor
(
    FString AssetName,
    int AssetType
)

Remarks

To add functionality for opening assets directly from the game.