UAbilitySystemGlobals::PushCurrentAppliedGE

Override to handle global state when gameplay effects are being applied

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Syntax

virtual void PushCurrentAppliedGE
(
    const FGameplayEffectSpec * Spec,
    UAbilitySystemComponent * AbilitySystemComponent
)

Remarks

Override to handle global state when gameplay effects are being applied