UAnimNotify_GameplayCue

[UAnimNotify_GameplayCue](API\Plugins\GameplayAbilities\UAnimNotify_GameplayCue)

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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AnimNotify_GameplayCue.h

Include

#include "AnimNotify_GameplayCue.h"

Syntax

UCLASS(EditInlineNew, Const, HideCategories=Object, CollapseCategories, MinimalAPI,
       Meta=(DisplayName="GameplayCue (Burst)"))
class UAnimNotify_GameplayCue : public UAnimNotify

Remarks

UAnimNotify_GameplayCue

An animation notify used for instantaneous gameplay cues (Burst/Latent).

Variables

Name Description

Protected variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FGameplayCueTag

 

GameplayCue

GameplayCue tag to invoke.

Constructors

Name Description

Public function

UAnimNotify_GameplayCue()

Functions

Overridden from UAnimNotify

Name Description

Public function Virtual Const

bool

 

CanBePlaced

(
    UAnimSequenceBase* Animation
)

Deprecated Functions

Name Description

Public function Virtual

void

 

Notify

(
    USkeletalMeshComponent* MeshCo...,
    UAnimSequenceBase* Animation
)

Please use the other Notify function instead

Public function Virtual

void

 

Notify

(
    USkeletalMeshComponent* MeshCo...,
    UAnimSequenceBase* Animation,
    const FAnimNotifyEventReference& E...
)

Please use the other Notify function instead