UGameplayCueFunctionLibrary

[UGameplayCueFunctionLibrary](API\Plugins\GameplayAbilities\UGameplayCueFunctionLibrary)

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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueFunctionLibrary.h

Include

#include "GameplayCueFunctionLibrary.h"

Syntax

UCLASS()
class UGameplayCueFunctionLibrary : public UBlueprintFunctionLibrary

Remarks

UGameplayCueFunctionLibrary

Helpful utility function for working with gameplay cues.

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta displayname

void

 

AddGameplayCueOnActor

(
    AActor* Target,
    const FGameplayTag GameplayCueTag,
    const FGameplayCueParameters& Para...
)

Invoke the added event for a gameplay cue on the target actor.

Public function Static UFunction BlueprintCallable, Category, Meta displayname

void

 

ExecuteGameplayCueOnActor

(
    AActor* Target,
    const FGameplayTag GameplayCueTag,
    const FGameplayCueParameters& Para...
)

Invoke a one time "instant" execute event for a gameplay cue on the target actor.

Public function Static UFunction BlueprintPure, Category

FGameplayCue...

 

MakeGameplayCueParametersFromHitResult

(
    const FHitResult& HitResult
)

Builds gameplay cue parameters using data from a hit result.

Public function Static UFunction BlueprintCallable, Category, Meta displayname

void

 

RemoveGameplayCueOnActor

(
    AActor* Target,
    const FGameplayTag GameplayCueTag,
    const FGameplayCueParameters& Para...
)

Invoke the removed event for a gameplay cue on the target actor.