UGameplayCueFunctionLibrary::ExecuteGameplayCueOnActor

Invoke a one time "instant" execute event for a gameplay cue on the target actor.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueFunctionLibrary.h

Include

#include "GameplayCueFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueFunctionLibrary.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="GameplayCue", Meta=(GameplayTagFilter="GameplayCue"),
          DisplayName="Execute GameplayCue On Actor (Burst)")
static void ExecuteGameplayCueOnActor
(
    AActor * Target,
    const FGameplayTag GameplayCueTag,
    const FGameplayCueParameters & Parameters
)

Remarks

Invoke a one time "instant" execute event for a gameplay cue on the target actor.

  • If the actor has an ability system, the event will fire on authority only and will be replicated.

  • If the actor does not have an ability system, the event will only be fired locally.