UGameplayCueFunctionLibrary::MakeGameplayCueParametersFromHitResult

Builds gameplay cue parameters using data from a hit result.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueFunctionLibrary.h

Include

#include "GameplayCueFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueFunctionLibrary.cpp

Syntax

UFUNCTION(BlueprintPure, Category="GameplayCue")
static FGameplayCueParameters MakeGameplayCueParametersFromHitResult
(
    const FHitResult & HitResult
)

Remarks

Builds gameplay cue parameters using data from a hit result.