IGameplayAbilitiesEditorModule

The public interface to this module

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Inheritance Hierarchy

IModuleInterface

IGameplayAbilitiesEditorModule

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditorModule.h

Include

#include "GameplayAbilitiesEditorModule.h"

Syntax

class IGameplayAbilitiesEditorModule : public IModuleInterface

Remarks

The public interface to this module

Functions

Name Description

Public function Static

IGameplayAbi...

 

Get()

Singleton-like access to this module's interface.

Public function

FGetGameplay...

 

GetGameplayCueEditorStringsDelegate()

Returns strings used in the GameplayCue Editor widgets.

Public function

FGetGameplay...

 

GetGameplayCueInterfaceClassesDelegate()

Public function

FGetGameplay...

 

GetGameplayCueNotifyClassesDelegate()

Sets delegate that will be called to retrieve list of gameplay cue notify classes to be presented by GameplayCue Editor when creating a new notify

Public function

FGetGameplay...

 

GetGameplayCueNotifyPathDelegate()

Sets delegate that will be called to get the save path for a gameplay cue notify that is created through the GameplayCue Editor

Public function Static

bool

 

IsAvailable()

Checks to see if this module is loaded and ready.