UGameplayAbilityGraphSchema::ShouldAlwaysPurgeOnModification

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:

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References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityGraphSchema.h

Include

#include "GameplayAbilityGraphSchema.h"

Syntax

virtual bool ShouldAlwaysPurgeOnModification() const

Remarks

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: