FActiveCameraAnimationInfo

Information about an active camera animation inside [UCameraAnimationCameraModifier](API\Plugins\GameplayCameras\UCameraAnimationCameraModifier).

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macOS

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References

Module

GameplayCameras

Header

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/CameraAnimationCameraModifier.h

Include

#include "CameraAnimationCameraModifier.h"

Syntax

USTRUCT()
struct FActiveCameraAnimationInfo

Remarks

Information about an active camera animation inside UCameraAnimationCameraModifier.

Variables

Name Description

Public variable UProperty

bool

 

bIsEasingIn

Whether easing in is ongoing

Public variable UProperty

bool

 

bIsEasingOut

Whether easing out is ongoing

Public variable UProperty Transient

TObjectPtr< UCa...

 

CameraStandIn

Standin for the camera actor and components

Public variable UProperty

float

 

EaseInCurrentTime

Current time into easing in

Public variable UProperty

float

 

EaseOutCurrentTime

Current time into easing out

Public variable UProperty

FCameraAnimatio...

 

Handle

A reference handle for use with UCameraAnimationCameraModifier.

Public variable UProperty

FCameraAnimatio...

 

Params

The parameters for playing the animation.

Public variable UProperty Transient

TObjectPtr< UCa...

 

Player

The player for playing the animation.

Public variable UProperty

TObjectPtr< UCa...

 

Sequence

The sequence to use for the animation.

Constructors

Name Description

Public function

FActiveCameraAnimationInfo()

Functions

Name Description

Public function Const

bool

 

IsValid()

Whether this is a valid, ongoing camera animation