UCameraAnimationCameraModifier::IsCameraAnimationActive

Returns whether the given camera animation is playing.

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References

Module

GameplayCameras

Header

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/CameraAnimationCameraModifier.h

Include

#include "CameraAnimationCameraModifier.h"

Source

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/CameraAnimationCameraModifier.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Camera Animation")
bool IsCameraAnimationActive
(
    const FCameraAnimationHandle & Handle
) const

Remarks

Returns whether the given camera animation is playing.

Returns

Whether the corresponding camera animation is playing or not.

Parameters

Parameter

Description

Handle

A handle to a previously started camera animation.