UCameraAnimationCameraModifier::StopAllCameraAnimationsOf

Stop playing all instances of the given camera animation sequence.

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References

Module

GameplayCameras

Header

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/CameraAnimationCameraModifier.h

Include

#include "CameraAnimationCameraModifier.h"

Source

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/CameraAnimationCameraModifier.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Camera Animation")
void StopAllCameraAnimationsOf
(
    UCameraAnimationSequence * Sequence,
    bool bImmediate
)

Remarks

Stop playing all instances of the given camera animation sequence.

Parameters

Parameter

Description

Sequence

The sequence of which to stop all instances.

bImmediate

True to stop it right now and ignore blend out, false to let it blend out as indicated.