UPerlinNoiseCameraShakePattern

A camera shake that uses Perlin noise to shake the camera.

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Inheritance Hierarchy

References

Module

GameplayCameras

Header

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/PerlinNoiseCameraShakePattern.h

Include

#include "PerlinNoiseCameraShakePattern.h"

Syntax

UCLASS(Meta=(AutoExpandCategories="Location,Rotation,FOV,Timing"))
class UPerlinNoiseCameraShakePattern : public USimpleCameraShakePattern

Remarks

A camera shake that uses Perlin noise to shake the camera.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FPerlinNoiseSha...

 

FOV

FOV shake.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

LocationAmplitudeMultiplier

Amplitude multiplier for all location shake

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

LocationFrequencyMultiplier

Frequency multiplier for all location shake

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FPerlinNoiseSha...

 

Pitch

Pitch shake.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FPerlinNoiseSha...

 

Roll

Roll shake.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

RotationAmplitudeMultiplier

Amplitude multiplier for all rotation shake

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

RotationFrequencyMultiplier

Frequency multiplier for all rotation shake

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FPerlinNoiseSha...

 

X

Shake in the X axis.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FPerlinNoiseSha...

 

Y

Shake in the Y axis.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FPerlinNoiseSha...

 

Yaw

Yaw shake.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FPerlinNoiseSha...

 

Z

Shake in the Z axis.

Constructors

Name Description

Public function

UPerlinNoiseCameraShakePattern

(
    const FObjectInitializer& ObjInit
)