UGameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags::AllocateDefaultPins

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

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Override Hierarchy

UEdGraphNode::AllocateDefaultPins()

UGameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags::AllocateDefaultPins()

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h

Include

#include "GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h"

Source

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.cpp

Syntax

virtual void AllocateDefaultPins()

Remarks

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Returns

true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).