UGameplayTagsK2Node_LiteralGameplayTag

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEdGraphNode

UK2Node

UGameplayTagsK2Node_LiteralGameplayTag

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_LiteralGameplayTag.h

Include

#include "GameplayTagsK2Node_LiteralGameplayTag.h"

Syntax

UCLASS()
class UGameplayTagsK2Node_LiteralGameplayTag : public UK2Node

Constructors

Name Description

Public function

UGameplayTagsK2Node_LiteralGameplayTag

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ConvertDeprecatedNode

(
    UEdGraph* Graph,
    bool bOnlySafeChanges
)

Performs a node-specific deprecation fixup, which may delete this node and replace it with another one

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual Const

bool

 

IsNodeSafeToIgnore()

Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).

Public function Virtual Const

bool

 

NodeCausesStructuralBlueprintChange()

Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanCreateUnderSpecifiedSchema

(
    const UEdGraphSchema* DesiredS...
)

Can this node be created under the specified schema.

Public function Virtual Const

bool

 

CanDuplicateNode()

Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph

Public function Virtual Const

FEdGraphNode...

 

GetDeprecationResponse

(
    EEdGraphNodeDeprecationType Depreca...
)

Returns the response to use when reporting a deprecation.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual Const

bool

 

IsDeprecated()

Returns true if this node is deprecated.