UGameplayTagsK2Node_LiteralGameplayTag::CanDuplicateNode

Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph

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Override Hierarchy

UEdGraphNode::CanDuplicateNode()

UGameplayTagsK2Node_LiteralGameplayTag::CanDuplicateNode()

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_LiteralGameplayTag.h

Include

#include "GameplayTagsK2Node_LiteralGameplayTag.h"

Syntax

virtual bool CanDuplicateNode() const

Remarks

Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph