UGameplayTagsK2Node_LiteralGameplayTag::GetMenuCategory

Override to provide a default category for specific node types to be listed under.

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Override Hierarchy

UK2Node::GetMenuCategory()

UGameplayTagsK2Node_LiteralGameplayTag::GetMenuCategory()

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_LiteralGameplayTag.h

Include

#include "GameplayTagsK2Node_LiteralGameplayTag.h"

Source

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/GameplayTagsK2Node_LiteralGameplayTag.cpp

Syntax

virtual FText GetMenuCategory() const

Remarks

Override to provide a default category for specific node types to be listed under.

Returns

A localized category string (or an empty string if you want this node listed at the menu's root).