UGameplayTagsK2Node_LiteralGameplayTag::NodeCausesStructuralBlueprintChange

Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UK2Node::NodeCausesStructuralBlueprintChange()

UGameplayTagsK2Node_LiteralGameplayTag::NodeCausesStructuralBlueprintChange()

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_LiteralGameplayTag.h

Include

#include "GameplayTagsK2Node_LiteralGameplayTag.h"

Syntax

virtual bool NodeCausesStructuralBlueprintChange() const

Remarks

Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint