UGameplayTagsK2Node_SwitchGameplayTag::GetUniquePinName

Gets a unique pin name, the next in the sequence

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Override Hierarchy

UK2Node_Switch::GetUniquePinName()

UGameplayTagsK2Node_SwitchGameplayTag::GetUniquePinName()

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_SwitchGameplayTag.h

Include

#include "GameplayTagsK2Node_SwitchGameplayTag.h"

Source

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/GameplayTagsK2Node_SwitchGameplayTag.cpp

Syntax

virtual FName GetUniquePinName()

Remarks

Gets a unique pin name, the next in the sequence