UGameplayTagsK2Node_SwitchGameplayTagContainer::PostEditChangeProperty

Called when a property on this object has been modified externally

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macOS

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Override Hierarchy

UObject::PostEditChangeProperty()

UEdGraphNode::PostEditChangeProperty()

UK2Node_Switch::PostEditChangeProperty()

UGameplayTagsK2Node_SwitchGameplayTagContainer::PostEditChangeProperty()

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_SwitchGameplayTagContainer.h

Include

#include "GameplayTagsK2Node_SwitchGameplayTagContainer.h"

Source

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/GameplayTagsK2Node_SwitchGameplayTagContainer.cpp

Syntax

virtual void PostEditChangeProperty
(
    struct FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified