AGeoReferencingSystem::PostActorCreated

Called when an actor is done spawning into the world (from [UWorld::SpawnActor](API\Runtime\Engine\Engine\UWorld\SpawnActor\6)), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set.

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Override Hierarchy

AActor::PostActorCreated()

AGeoReferencingSystem::PostActorCreated()

References

Module

GeoReferencing

Header

/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/GeoReferencingSystem.h

Include

#include "GeoReferencingSystem.h"

Source

/Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Private/GeoReferencingSystem.cpp

Syntax

virtual void PostActorCreated()

Remarks

Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created