UActorFactoryGeometryCache

Factory class for spawning and creating GeometryCacheActors

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

GeometryCacheEd

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h

Include

#include "ActorFactoryGeometryCache.h"

Syntax

UCLASS(MinimalAPI, Config=Editor)
class UActorFactoryGeometryCache : public UActorFactory

Remarks

Factory class for spawning and creating GeometryCacheActors

Constructors

Name Description

Public function

UActorFactoryGeometryCache

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorFactory

Name Description

Public function Virtual

bool

 

CanCreateActorFrom

(
    const FAssetData& AssetData,
    FText& OutErrorMsg
)

Public function Virtual

void

 

PostCreateBlueprint

(
    UObject* Asset,
    AActor* CDO
)

Override this in derived factory classes if needed.

Public function Virtual

void

 

PostSpawnActor

(
    UObject* Asset,
    AActor* NewActor
)

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!