UActorFactoryGeometryCache::PostSpawnActor

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override [PostCreateBlueprint()](API\Plugins\GeometryCacheEd\UActorFactoryGeometryCache\PostCreateBlueprint)!

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorFactory::PostSpawnActor()

UActorFactoryGeometryCache::PostSpawnActor()

References

Module

GeometryCacheEd

Header

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h

Include

#include "ActorFactoryGeometryCache.h"

Source

/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheEd/Private/ActorFactoryGeometryCache.cpp

Syntax

virtual void PostSpawnActor
(
    UObject * Asset,
    AActor * NewActor
)

Remarks

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!