AGeneratedDynamicMeshActor::Destroyed

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

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Override Hierarchy

AActor::Destroyed()

AGeneratedDynamicMeshActor::Destroyed()

References

Module

GeometryScriptingEditor

Header

/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h

Include

#include "GeometryActors/GeneratedDynamicMeshActor.h"

Source

/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Private/GeometryActors/GeneratedDynamicMeshActor.cpp

Syntax

virtual void Destroyed()

Remarks

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending