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| AActor::Destroyed()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h |
Include |
#include "GeometryActors/GeneratedDynamicMeshActor.h" |
Source |
/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Private/GeometryActors/GeneratedDynamicMeshActor.cpp |
virtual void Destroyed()
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending