AGroomActor

An actor that renders a simulated hair

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Inheritance Hierarchy

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomActor.h

Include

#include "GroomActor.h"

Syntax

UCLASS(HideCategories=(Input, Replication, Mobility),
       ShowCategories=("Input|MouseInput", "Input|TouchInput"))
class AGroomActor : public AActor

Remarks

An actor that renders a simulated hair

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

TObjectPtr< cla...

 

GroomComponent

Strand hair component that performs simulation and rendering

Protected variable UProperty

TObjectPtr< UBi...

 

SpriteComponent

Billboard used to see the scene in the editor

Constructors

Name Description

Public function

AGroomActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UGroomCompon...

 

GetGroomComponent()

Returns GroomComponent subobject

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

GetReferencedContentObjects

(
    TArray< UObject* >& Objects
)

Used by the "Sync to Content Browser" right-click menu option in the editor.