FGroomCacheImportSettings

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References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomCacheImportOptions.h

Include

#include "GroomCacheImportOptions.h"

Syntax

USTRUCT(BlueprintType)
struct FGroomCacheImportSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bImportGroomAsset

Import or re-import the groom asset from this file

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bImportGroomCache

Import the animated groom that was detected in this file

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bSkipEmptyFrames

Skip empty (pre-roll) frames and start importing at the frame which actually contains data

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FrameEnd

Ending index to stop sampling the animation at

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FrameStart

Starting index to start sampling the animation from

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FSoftObjectPath

 

GroomAsset

The groom asset the groom cache will be built from (must be compatible)