UGroomBlueprintLibrary

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBlueprintLibrary.h

Include

#include "GroomBlueprintLibrary.h"

Syntax

UCLASS(Meta=(ScriptName="GroomLibrary"))
class UGroomBlueprintLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

UGroomBindin...

 

CreateNewGeometryCacheGroomBindingAsset

(
    UGroomAsset* GroomAsset,
    UGeometryCache* GeometryCache,
    int32 NumInterpolationPoints,
    UGeometryCache* SourceGeometry...,
    int32 MatchingSection
)

Create a new groom binding asset within the contents space of the project.

Public function Static UFunction BlueprintCallable, Category

UGroomBindin...

 

CreateNewGeometryCacheGroomBindingAssetWithPath

(
    const FString& DesiredPackagePath,
    UGroomAsset* GroomAsset,
    UGeometryCache* GeometryCache,
    int32 NumInterpolationPoints,
    UGeometryCache* SourceGeometry...,
    int32 MatchingSection
)

Create a new groom binding asset within the contents space of the project.

Public function Static UFunction BlueprintCallable, Category

UGroomBindin...

 

CreateNewGroomBindingAsset

(
    UGroomAsset* InGroomAsset,
    USkeletalMesh* InSkeletalMesh,
    int32 InNumInterpolationPoints,
    USkeletalMesh* InSourceSkeleta...,
    int32 InMatchingSection
)

Create a new groom binding asset within the contents space of the project.

Public function Static UFunction BlueprintCallable, Category

UGroomBindin...

 

CreateNewGroomBindingAssetWithPath

(
    const FString& InDesiredPackagePat...,
    UGroomAsset* InGroomAsset,
    USkeletalMesh* InSkeletalMesh,
    int32 InNumInterpolationPoints,
    USkeletalMesh* InSourceSkeleta...,
    int32 InMatchingSection
)

Create a new groom binding asset within the contents space of the project.