UGroomComponent::SetGroomAsset

Accessor function for changing Groom asset from blueprint/sequencer

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References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomComponent.h

Include

#include "GroomComponent.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomComponent.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Groom")
void SetGroomAsset
(
    UGroomAsset * Asset
)

Remarks

Accessor function for changing Groom asset from blueprint/sequencer