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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomActorFactory.h |
Include |
#include "GroomActorFactory.h" |
UCLASS(MinimalAPI, Config=Editor)
class UGroomActorFactory : public UActorFactory
Name | Description | |
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UGroomActorFactory ( |
Name | Description | ||
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AlignObjectToSurfaceNormal |
Return a quaternion which aligns this actor type to the specified surface normal |
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CanCreateActorFrom ( |
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UObject *... |
GetAssetFromActorInstance ( |
Given an instance of an actor, find the wrapped asset object which can be used to create a valid FAssetData. |
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PostCreateBlueprint |
Override this in derived factory classes if needed. |
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PostSpawnActor |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |