UGroomActorFactory::PostCreateBlueprint

Override this in derived factory classes if needed.

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macOS

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Override Hierarchy

UActorFactory::PostCreateBlueprint()

UGroomActorFactory::PostCreateBlueprint()

References

Module

HairStrandsEditor

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomActorFactory.h

Include

#include "GroomActorFactory.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomActorFactory.cpp

Syntax

virtual void PostCreateBlueprint
(
    UObject * Asset,
    AActor * CDO
)

Remarks

Override this in derived factory classes if needed. This is called after a blueprint is created by this factory to update the blueprint's CDO properties with state from the asset for this factory. IMPORTANT: If you override this, you should usually also override PostSpawnActor()!