UGroomActorFactory::PostSpawnActor

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override [PostCreateBlueprint()](API\Plugins\HairStrandsEditor\UGroomActorFactory\PostCreateBlueprint)!

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorFactory::PostSpawnActor()

UGroomActorFactory::PostSpawnActor()

References

Module

HairStrandsEditor

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomActorFactory.h

Include

#include "GroomActorFactory.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomActorFactory.cpp

Syntax

virtual void PostSpawnActor
(
    UObject * Asset,
    AActor * NewActor
)

Remarks

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!