UIKRigProcessor::SetInputPoseGlobal

BEGIN UPDATE SEQUENCE FUNCTIONS

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macOS

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References

Module

IKRig

Header

/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/IKRigProcessor.h

Include

#include "IKRigProcessor.h"

Source

/Engine/Plugins/Animation/IKRig/Source/IKRig/Private/IKRigProcessor.cpp

Syntax

void SetInputPoseGlobal
(
    const TArray< FTransform > & InGlobalBoneTransforms
)

Remarks

BEGIN UPDATE SEQUENCE FUNCTIONS

This is the general sequence of function calls to run a typical IK solve:Set all bone transforms in global space. This is the pose the IK solve will start from