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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_RetargetPoseFromMesh.h |
Include |
#include "AnimGraphNode_RetargetPoseFromMesh.h" |
UCLASS()
class UAnimGraphNode_RetargetPoseFromMesh : public UAnimGraphNode_Base
Editor node for IKRig.
Name | Description | ||
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CopyNodeDataToPreviewNode ( |
Called to propagate data from the internal node to the preview in Persona. |
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CustomizePinData ( |
Customize pin data based on the input |
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Draw ( |
Draw function for supporting visualization. |
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FEditorModeI... |
GetEditorMode() |
Override this function to push an editor mode when this node is selected |
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ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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AnimModeName |