UAnimGraphNode_RetargetPoseFromMesh

Editor node for IKRig.

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Inheritance Hierarchy

References

Module

IKRigDeveloper

Header

/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_RetargetPoseFromMesh.h

Include

#include "AnimGraphNode_RetargetPoseFromMesh.h"

Syntax

UCLASS()
class UAnimGraphNode_RetargetPoseFromMesh : public UAnimGraphNode_Base

Remarks

Editor node for IKRig.

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CopyNodeDataToPreviewNode

(
    FAnimNode_Base* InPreviewNode
)

Called to propagate data from the internal node to the preview in Persona.

Public function Virtual Const

void

 

CustomizePinData

(
    UEdGraphPin* Pin,
    FName SourcePropertyName,
    int32 ArrayIndex
)

Customize pin data based on the input

Public function Virtual Const

void

 

Draw

(
    FPrimitiveDrawInterface* PDI,
    USkeletalMeshComponent* Previe...
)

Draw function for supporting visualization.

Public function Virtual Const

FEditorModeI...

 

GetEditorMode()

Override this function to push an editor mode when this node is selected

Public function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Name Description

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Constants

Name

Description

AnimModeName