UIKRigDefinitionFactory

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Inheritance Hierarchy

References

Module

IKRigEditor

Header

/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigDefinitionFactory.h

Include

#include "RigEditor/IKRigDefinitionFactory.h"

Syntax

UCLASS(BlueprintType, HideCategories=Object)
class UIKRigDefinitionFactory : public UFactory

Constructors

Name Description

Public function

UIKRigDefinitionFactory()

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

FString

 

GetDefaultNewAssetName()

Returns a new starting point name for newly created assets in the content browser

Public function Virtual Const

FText

 

GetDisplayName()

Returns the name of the factory for menus

Public function Virtual Const

uint32

 

GetMenuCategories()

When shown in menus, this is the category containing this factory.

Public function Virtual Const

FText

 

GetToolTip()

Returns the tooltip text description of this factory

Public function Virtual Const

bool

 

ShouldShowInNewMenu()

Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).