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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h |
Include |
#include "ImagePlateComponent.h" |
UCLASS(ClassGroup=Rendering,
HideCategories=(Object, Activation, Collision, "Components|Activation", Physics),
EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UImagePlateComponent : public UPrimitiveComponent
A 2d plate that will be rendered always facing the camera.
Name | Description | |
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UImagePlateComponent ( |
Name | Description | ||
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AActor * |
FindViewTarget() |
Finds a view target that this image plate is presenting to |
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const FMatri... |
GetCachedInvViewProjectionMatrix() |
Access this component's cached inverse view projection matrix. |
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const FMatri... |
GetCachedViewProjectionMatrix() |
Access this component's cached view projection matrix. |
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FStructPrope... |
GetImagePlateProperty() |
Access the property relating to this component's image plate |
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FImagePlateP... |
GetPlate() |
Get this actor's image plates |
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OnRenderTextureChanged() |
Called by sequencer if a texture is changed |
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SetImagePlate ( |
Add an image plate to this actor |
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TransfromFromProjection |
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UpdateMaterialParametersForMedia() |
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UpdateTransformScale() |
Name | Description | ||
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FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
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UMaterialInt... |
GetMaterial ( |
Returns the material used by the element at the specified index |
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GetUsedMaterials ( |
Retrieves the materials used in this component |
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SetMaterial ( |
Changes the material applied to an element of the mesh. |
Name | Description | ||
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FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
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OnUpdateTransform ( |
Native callback when this component is moved |
Name | Description | ||
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OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |