bReuseExistingTexture

Specifies whether this section can reuse a texture or render target already specified on the property.

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Syntax

UPROPERTY(EditAnywhere, Category="Image Plate")
bool bReuseExistingTexture

Remarks

Specifies whether this section can reuse a texture or render target already specified on the property. When false, a dynamic texture 2D will be created at runtime and assigned to the property where possible.