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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_EnhancedInputAction.h |
Include |
#include "K2Node_EnhancedInputAction.h" |
UCLASS()
class UK2Node_EnhancedInputAction :
public UK2Node,
public IK2Node_EventNodeInterface
Name | Description | ||
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const UInputAct... |
InputAction |
Name | Description | |
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UK2Node_EnhancedInputAction ( |
Name | Description | ||
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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FBlueprintNo... |
GetSignature() |
Retrieves a unique identifier for this node type. |
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IsConnectionDisallowed ( |
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PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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CanUserEditPinAdvancedViewFlag() |
Whether or not this node allows users to edit the advanced view flag of pins (actually edit the property, not the same as show/hide advanced pins). |
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GetIconAndTint ( |
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UObject *... |
GetJumpTargetForDoubleClick() |
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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IsCompatibleWithGraph ( |
Determine if a node of this type can be created for the specified graph. |
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JumpToDefinition() |
Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) |
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PinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
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TSharedPtr< ... |
GetEventNodeAction ( |