UK2Node_GetInputActionValue::AllocateDefaultPins

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

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Override Hierarchy

UEdGraphNode::AllocateDefaultPins()

UK2Node_GetInputActionValue::AllocateDefaultPins()

References

Module

InputBlueprintNodes

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_GetInputActionValue.h

Include

#include "K2Node_GetInputActionValue.h"

Source

/Engine/Plugins/Experimental/EnhancedInput/Source/InputBlueprintNodes/Private/K2Node_GetInputActionValue.cpp

Syntax

virtual void AllocateDefaultPins()

Remarks

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Returns

true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).