ALandmassActor

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Inheritance Hierarchy

References

Module

LandmassEditor

Header

/Engine/Plugins/Experimental/Landmass/Source/Editor/Public/LandmassActor.h

Include

#include "LandmassActor.h"

Syntax

UCLASS(Blueprintable, HideCategories=(Replication, Input, LOD, Actor, Cooking, Rendering))
class ALandmassActor : public AActor

Variables

Name Description

Public variable UProperty

bool

 

EditorTickIsEnabled

Constructors

Name Description

Public function

ALandmassActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category blueprintnativeevent, callineditor

void

 

ActorSelectionChanged

(
    bool bSelected
)

Public function UFunction BlueprintCallable, Category blueprintnativeevent, callineditor

void

 

CustomTick

(
    float DeltaSeconds
)

Public function UFunction BlueprintCallable, Category

void

 

SetEditorTickEnabled

(
    bool bEnabled
)

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

ShouldTickIfViewportsOnly()

If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

IsEditorOnly()

Called during saving to determine if the object is forced to be editor only or not