ALandmassActor::ActorSelectionChanged

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References

Module

LandmassEditor

Header

/Engine/Plugins/Experimental/Landmass/Source/Editor/Public/LandmassActor.h

Include

#include "LandmassActor.h"

Syntax

UFUNCTION(BlueprintNativeEvent, CallInEditor, BlueprintCallable, Category="Selection")
void ActorSelectionChanged
(
    bool bSelected
)