ULidarPointCloudComponent::PreEditChange

This is called when a property is about to be modified externally

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PreEditChange()

UActorComponent::PreEditChange()

ULidarPointCloudComponent::PreEditChange()

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h

Include

#include "LidarPointCloudComponent.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudComponent.cpp

Syntax

virtual void PreEditChange
(
    FProperty * PropertyAboutToChange
)

Remarks

This is called when a property is about to be modified externally

Parameters

Parameter

Description

PropertyThatWillChange

Property that will be changed