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| ILiveLinkSource::Update()
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/LiveLinkXR/Source/LiveLinkXR/Public/LiveLinkXRSource.h |
Include |
#include "LiveLinkXRSource.h" |
Source |
/Engine/Plugins/VirtualProduction/LiveLinkXR/Source/LiveLinkXR/Private/LiveLinkXRSource.cpp |
virtual void Update()
Update the source. This is called in a critical path on the game thread. The user is expected to return quickly.