ALobbyBeaconHost::ProcessJoinServer

Handle a request from a client when they are actually joining the server (needed for keeping player around when lobby beacon disconnects)

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References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h

Include

#include "LobbyBeaconHost.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp

Syntax

virtual bool ProcessJoinServer
(
    ALobbyBeaconClient * ClientActor
)

Remarks

Handle a request from a client when they are actually joining the server (needed for keeping player around when lobby beacon disconnects)

Parameters

Parameter

Description

ClientActor

client that is making the request