ALobbyBeaconHost::ProcessLogin

Process the login for a given connection

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Windows

macOS

Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h

Include

#include "LobbyBeaconHost.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp

Syntax

void ProcessLogin
(
    ALobbyBeaconClient * ClientActor,
    const FString & InSessionId,
    const FUniqueNetIdRepl & InUniqueId,
    const FString & UrlString
)

Remarks

Process the login for a given connection

Parameters

Parameter

Description

Client

client beacon making the request

InSessionId

id of the session that is being checked

InUniqueId

id of the player logging in

UrlString

URL containing player options (name, etc)