UMLDeformerDebugDataProvider::GetRenderProxy

Get an associated render thread proxy object.

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macOS

Linux

Override Hierarchy

UComputeDataProvider::GetRenderProxy()

UMLDeformerDebugDataProvider::GetRenderProxy()

References

Module

MLDeformer

Header

/Engine/Plugins/Experimental/MLDeformer/Source/MLDeformer/Public/MLDeformerDebugDataInterface.h

Include

#include "MLDeformerDebugDataInterface.h"

Source

/Engine/Plugins/Experimental/MLDeformer/Source/MLDeformer/Private/MLDeformerDebugDataInterface.cpp

Syntax

virtual FComputeDataProviderRenderProxy * GetRenderProxy()

Remarks

Get an associated render thread proxy object. Currently these are created and destroyed per frame by the FComputeGraphInstance. todo[CF]: Don't destroy FComputeDataProviderRenderProxy objects every frame?