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| FMassFragment
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Module |
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Header |
/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtFragments.h |
Include |
#include "MassLookAtFragments.h" |
USTRUCT()
struct FMassLookAtFragment : public FMassFragment
Struct that holds all parameters of the current entity look at
Name | Description | ||
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uint8: 1 |
bRandomGazeEntities |
Tru if random gaze can also pick interesting entities to look at. |
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Direction |
Current look at direction (with gaze applied). |
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GazeDirection |
Current gaze direction, applied on top of look at direction based on gaze mode. |
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float |
GazeDuration |
Duration of the current gaze. |
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float |
GazeStartTime |
Start time of the current gaze. |
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GazeTrackedEntity |
Entity that is tracked as part of gazing. |
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LastSeenActionID |
Last seen action ID, used to check when look at trajectory needs to be updated. |
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LookAtMode |
Primary look at mode. |
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RandomGazeMode |
Gaze look at mode. |
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RandomGazePitchVariation |
Random gaze angle pitch variation (in degrees). |
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RandomGazeYawVariation |
Random gaze angle yaw variation (in degrees). |
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TrackedEntity |
Specific entity that is being tracked as primary look at. |
Name | Description | |
---|---|---|
|
FMassLookAtFragment() |