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Name |
Description |
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FDataFragment_Actor |
Fragment to save the actor pointer of a mass entity if it exist |
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FMassActorSpawnRequest |
Base class for all spawn request |
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FMassActorSpawnRequestHandle |
Handle for an actor spawning request. |
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FMassAgentInitializationQueue |
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IMassActorPoolableInterface |
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IMassActorsModule |
The public interface to this module. |
|
UMassActorPoolableInterface |
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UMassActorSpawnerSubsystem |
A subsystem managing spawning of actors for all mass subsystems |
|
UMassActorSubsystem |
A subsystem managing communication between Actors and Mass |
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UMassAgentCapsuleCollisionSyncTrait |
The trait initializes the entity with actor capsule component's radius. |
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UMassAgentComponent |
There are two primary use cases for this component: |
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UMassAgentFeetLocationSyncTrait |
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UMassAgentMovementSyncTrait |
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UMassAgentOrientationSyncTrait |
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UMassAgentSubsystem |
A subsystem managing communication between Actors and Mass |
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UMassAgentSyncTrait |
Name |
Description |
---|---|
FMassActorPostSpawnDelegate |
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FMassActorPreSpawnDelegate |
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FMassAgentComponentDelegate |
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FMassEntityHandleManager_ActorSpawnRequest |
Managing class of spawning requests handles. |
Name |
Description |
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---|---|---|
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EAgentComponentState |
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EMassActorSpawnRequestAction |
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ESpawnRequestStatus |
Name | Description | ||
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UE::MassActor::AddEntityTagToActor ( |
Finds the entity associated with Actor and adds TagType to it, |
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UE::MassActor::RemoveEntityTagFromActor ( |
Finds the entity associated with Actor and remove TagType from its composition |