MassActors

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Classes

Name

Description

Public struct UStruct

FDataFragment_Actor

Fragment to save the actor pointer of a mass entity if it exist

Public struct UStruct

FMassActorSpawnRequest

Base class for all spawn request

Public struct UStruct

FMassActorSpawnRequestHandle

Handle for an actor spawning request.

Public struct UStruct

FMassAgentInitializationQueue

Public class

IMassActorPoolableInterface

Public class

IMassActorsModule

The public interface to this module.

Public class

UMassActorPoolableInterface

Public class UClass

UMassActorSpawnerSubsystem

A subsystem managing spawning of actors for all mass subsystems

Public class UClass

UMassActorSubsystem

A subsystem managing communication between Actors and Mass

Public class UClass BlueprintType Meta collapsecategories, editinlinenew

UMassAgentCapsuleCollisionSyncTrait

The trait initializes the entity with actor capsule component's radius.

Public class UClass Blueprintable ClassGroup, HideCategories, Meta

UMassAgentComponent

There are two primary use cases for this component:

Public class UClass BlueprintType Meta collapsecategories, editinlinenew

UMassAgentFeetLocationSyncTrait

Public class UClass BlueprintType Meta collapsecategories, editinlinenew

UMassAgentMovementSyncTrait

Public class UClass BlueprintType Meta collapsecategories, editinlinenew

UMassAgentOrientationSyncTrait

Public class UClass

UMassAgentSubsystem

A subsystem managing communication between Actors and Mass

Public class UClass Abstract

UMassAgentSyncTrait

Typedefs

Enums

Functions

Name Description

Public function

bool

 

UE::MassActor::AddEntityTagToActor

(
    const AActor& Actor
)

Finds the entity associated with Actor and adds TagType to it,

Public function

bool

 

UE::MassActor::RemoveEntityTagFromActor

(
    const AActor& Actor
)

Finds the entity associated with Actor and remove TagType from its composition