MassCommon

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Classes

Name

Description

Public struct UStruct

FDataFragment_AgentRadius

Public struct UStruct

FDataFragment_NavLocation

Public struct UStruct

FDataFragment_ObjectWrapper

This is a common type for all the wrappers pointing at UObjects used to copy data from them or set data based on Mass simulation..

Public struct UStruct

FDataFragment_Transform

Public struct UStruct

FMassInt16Real

Float encoded in int16, 1cm accuracy.

Public struct UStruct

FMassInt16Real10

Float encoded in int16, 10cm accuracy.

Public struct UStruct

FMassInt16Vector

Vector encoded in int16, 1cm accuracy.

Public struct UStruct

FMassInt16Vector2D

Vector2D encoded in int16, 1cm accuracy.

Public struct UStruct

FMassNetworkID

Public struct UStruct

FMassSnorm8Vector

Vector which components are in range [-1..1], encoded in signed bytes.

Public struct UStruct

FMassSnorm8Vector2D

Vector2D which components are in range [-1..1], encoded in signed bytes.

Public struct UStruct

FMassUnorm8Real

Real in range [0..1], encoded in signed bytes.

Public struct UStruct

FVectorFragment

This fragment is a kind of an experiment.

Public class

IMassCommonModule

The public interface to this module.

Public class UClass Config defaultconfig, displayname

UMassGameplaySettings

Variables

Name Description

Public variable

const FName

 

Behavior

Public name, available to the world.

Public variable

const FName

 

SyncWorldToMass

Public name, available to the world.

Public variable

const FName

 

Tasks

Public name, available to the world.

Public variable

const FName

 

UpdateWorldFromMass