FVectorFragment

This fragment is a kind of an experiment.

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Inheritance Hierarchy

FMassFragment

FVectorFragment

References

Module

MassCommon

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassCommon/Public/MassCommonFragments.h

Include

#include "MassCommonFragments.h"

Syntax

USTRUCT()
struct FVectorFragment : public FMassFragment

Remarks

This fragment is a kind of an experiment. I've made FMassVelocityFragment and FMassAvoidanceFragment extend it and use URandomizeVectorProcessor to initialize it to random variables at spawn time.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FVector

 

Value