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| FMassFragment
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassCommon/Public/MassCommonFragments.h |
Include |
#include "MassCommonFragments.h" |
USTRUCT()
struct FVectorFragment : public FMassFragment
This fragment is a kind of an experiment. I've made FMassVelocityFragment and FMassAvoidanceFragment extend it and use URandomizeVectorProcessor to initialize it to random variables at spawn time.
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Value |